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Patriot Scorch 512GB NVMe SSD Review

Patriot Scorch 512GB NVMe SSD Review

Patriot's Scorch 512GB NVMe SSD provides great value for money. If you are on the market for an m.2 SSD and don't want to spend a lot, take a look.

TweakTown News Posts - Page 1

ASUS ProArt StudioBook Pro X: 17-inch laptop with Xeon CPU, Quadro GPU

By: Anthony Garreffa | Laptops | Posted: 30 mins ago

ASUS has just announced its new ASUS ProArt StudioBook Pro X W730 laptop, with some incredibly beefy specs up on offer with an OLED display, Intel Xeon CPU, and NVIDIA Quadro GPU.

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The new ASUS ProArt StudioBook Pro X W730 arrives with a large 17.3-inch OLED display with a native 1920 x 1200 resolution, in what ASUS calls a NanoEdge display -- for those slim bezels. The display itself covers 97% of the DCI-P3 color gamut, is Pantone Validated, and factory-calibrated to a Delta E<1.5 accuracy -- something not often seen on laptops.

ASUS uses an Intel Xeon E-2276M processor, an 8C/16T chip clocked between 2.8GHz and 4.7GHz with 12MB of cache, while the GPU goes to a glorious NVIDIA Quadro RTX 5000 with 16GB of GDDR6. There's also a huge 64GB of DDR4-2666 RAM inside, and 4TB of storage to boot (this is done between 2 x PCIe 3.0-based x4 SSDs and 1 x HDD).

Continue reading 'ASUS ProArt StudioBook Pro X: 17-inch laptop with Xeon CPU, Quadro GPU' (full post)

Rick from Rick and Morty uses 128-bit AMD CPU, 3,584,825,480GB of RAM

By: Anthony Garreffa | CPU, APU & Chipsets | Posted: 1 hour, 5 mins ago

So it appears Rick from Rick and Morty has the only PC capable of running Crysis -- with the recent episode of the show 'The Old Man and the Seat' seeing Rick use one of his computers to perform a "reverse digestion extrapolation"... or a sh*t analysis, in laymen's terms.

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Rick boots up his system and that's when we get a look at the specs, which are pretty insane. Rick is using a 128-bit CPU from AMD, while in the real-world we're limited to 64-bit right now with consumer AMD processors. It's not out of the realm of reality but it shows that Rick has a system that far outpaces your AMD Ryzen or Intel Core CPUs.

The system has 400TB of NVMe M.2 SSDs which once again is pretty crazy, but it's not petabytes of storage while Rick has 3,584,825,480GB of RAM. Rick isn't using Windows either, as he uses a Linux-based OS in Debian.

Rick's Computer Specs

  • Rick uses a 128-bit AMD CPU - the QX3700+ (@7.99hz). Many have speculated the Q stands for quantum computing, but we're yet to confirm it.
  • The PC has what appears to be a 393,912.1 GB SSD NVME M.2 drive. That's nearly 400 TB of space.
  • It also seems to have 3,584,825,480 GB of RAM - overkill if you ask me.
  • The system runs a Linux distribution, developed by Debian.

Gran Turismo 7 is a PlayStation 5 launch title: launches Nov 20, 2020

By: Anthony Garreffa | Gaming | Posted: 1 hour, 59 mins ago

The latest rumor on Sony's launch date for the PlayStation 5 is November 20, 2020 and priced at $499 -- but what games will launch with the PS5? According to the latest rumor we will see Gran Turismo 7 as a launch title for the PlayStation 5 on November 20, 2020.

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The new rumor comes from Twitter user PSERebus, who reported the November 20, 2020 launch date for the PS5 -- the same day Gran Turismo 7 launches. All the tweet said was: "Sony Interactive Entertainment (SIE) will publish Gran Turismo 7 on November 20, 2020 for the PlayStation 5 (PS5)".

Back in April 2019 we heard that Gran Turismo 7 would be work on the next-gen PlayStation VR 2.0 headset, something that should launch with the next-gen PlayStation 5 console. This would be another huge win for Sony, getting a next-gen Gran Turismo from Polyphony Digital for its next-gen PS5 and PSVR 2.0 products in November 2020.

Continue reading 'Gran Turismo 7 is a PlayStation 5 launch title: launches Nov 20, 2020' (full post)

Solar energy breakthrough: fossil fuels replaced with AI & sunlight

By: Anthony Garreffa | Science, Space & Robotics | Posted: 2 hours, 46 mins ago

You might not have heard about Heliogen before, but you will soon if their new technology continues breaking barriers -- the Bill Gates-backed energy startup has successfully concentrated solar energy at "breakthrough" temperatures breaching 1000C (1832F), making it hot enough that it could replace fossil fuels in industrial tasks like producing cement and steel.

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Heliogen is tapping AI in the form of computer vision to precisely align a bunch of mirrors to reflect sunlight on a single target, therefore concentrating all of the sun's energy into one point. Until now, this wasn't exactly possible and it's what Heliogen has done differently - and successfully.

At their commercial facility in Lancaster, California, Heliogen experienced what is just our first taste at the realms of replacing fossil fuels by using carbon-free, ultra-high temperature heat from the sun, transforming that sunlight into fuels. Before now, commercial concentration of sunlight have only reached 565C (1049F) -- but Heliogen's work here saw them hit 1000C (1832F). These temperatures are normally only reached by burning fossil fuels, making this a big breakthrough.

Continue reading 'Solar energy breakthrough: fossil fuels replaced with AI & sunlight' (full post)

Frostbite was a big roadblock for BioWare, was 'very hard to manage'

By: Derek Strickland | Gaming | Posted: 4 hours, 4 mins ago

DICE's Frostbite engine is like an unwieldy weapon. In the right hands it's tremendously powerful, but for the most part it's heavy and hard to control. The engine is great for shooters, but not so much for the kind of RPGs BioWare likes to make. Now ex-BioWare boss Aaryn Flynn talks about how Frostbite both enabled and inhibited the studio during Dragon Age: Inquisition and Mass Effect: Andromeda's development.

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In 2010, BioWare made the decision to switch from its internal Eclipse games engine over to EA's new standardized Frostbite from DICE. Frostbite was complex, potent, and had lots of potential, but it was a thorn in BioWare's side from the start. The engine is extremely powerful and can create some incredible atmospheric effects and physics systems wrapped in high-fidelity graphics. But there was so, so much that was missing from it: Frostbite wasn't built for RPGs, and BioWare had to create a lot of its UI, camera, and basic RPG systems from scratch. With how much work and iteration BioWare had to do on the new engine, it's a miracle that Dragon Age: Inquisition even shipped at all.

Now in a recent talk at Reboot Develop Red, Aaryn Flynn shares what it was like to use Frostbite to make games like Dragon Age: Inquisition and Mass Effect: Andromeda.

"My experience with Frostbite was very much like this: you could do amazing things and go very fast in some elements. But it's very delicate and very hard to manage," Flynn said.

Continue reading 'Frostbite was a big roadblock for BioWare, was 'very hard to manage'' (full post)

Destiny 2 all-in-one collection coming to PS4, Xbox One, PC

By: Derek Strickland | Gaming | Posted: 5 hours, 7 mins ago

Destiny 2: The Collection has been rated by PEGI for consoles and PC, indicating an incoming release.

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Right now Destiny 2 isn't sold as a complete package anywhere except for Stadia. To get everything Destiny 2 has to offer, you need to buy Forsaken at $20 and then Shadowkeep at $35. It's a bit confusing for new players who jump into Destiny 2's free-to-play New Light version and want to continue their progress, only finding out a good portion of the game is locked.

Now Bungie wants to remedy that with a GOTY-styled collection that gives buyers access to everything. The Destiny 2 collection comes with the base game, Curse of Osiris, Warmind, Forsaken, Shadowkeep, and the annual season pass. No pricing has been confirmed yet, but expect to see it for at least $49.99 (maybe full-price at $59.99).

Continue reading 'Destiny 2 all-in-one collection coming to PS4, Xbox One, PC' (full post)

Diablo IV may have a paragon system, but it might not be infinite

By: Derek Strickland | Gaming | Posted: 5 hours, 58 mins ago

Diablo IV is meant to be the penultimate Diablo game, complete with Diablo III mechanics, Diablo II's style, and never-ending gameplay. Endgame progression is a huge part of that and now Blizzard discusses what could happen with their macabre sequel.

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In a recent development update, Blizzard strongly hints Diablo IV will have a paragon-like system that allows gamers to keep progressing well after they hit the level 40 cap. "We haven't decided whether the character leveling and experience system should be finite or infinite. We've been discussing the pros and cons of both," Diablo IV lead systems designer David Kim said.

"We have a couple reasons for having a different experience system in addition to a level cap. A level cap gives us the ability to grant players a sense of completion. But for players who want to go deeper into the game, a second experience system allows us to capture the fun of achieving those really difficult endgame goals and ranks."

Continue reading 'Diablo IV may have a paragon system, but it might not be infinite' (full post)

Saint's Row V: Reveal in 2020, next-gen launch likely, release by 2021

By: Derek Strickland | Gaming | Posted: 7 hours, 9 mins ago

We already knew Saints Row V was in development, but now Deep Silver confirms the game will be shown off in 2020.

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In a recent interview with GamesIndustry.biz, Koch Media boss Klemens Kundratitz confirmed Saints Row V will be unveiled in 2020, possibly at E3 2020.

"Saints Row is very close to our hearts, and we'll talk about it next year. For the time being, we just wanted to get the word out that it's coming and it's going to be great."

Continue reading 'Saint's Row V: Reveal in 2020, next-gen launch likely, release by 2021' (full post)

Project Scarlett may cost $499 with 4x Xbox One X performance

By: Derek Strickland | Gaming | Posted: 8 hours, 25 mins ago

Microsoft's beefy Project Scarlett console may match the PS5's rumored $499 price tag.

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Project Scarlett is shaping up to be a beast of a console. Microsoft says Scarlett will deliver 4x the performance of the Xbox One X's 6TFLOPs of compute power, and even 40x more performance than current Xbox systems, all thanks to its boosted internal Zen 2 CPU and Navi GPU specs. It may even deliver 4K 120FPS gaming, complete with adaptive sync support. Typically this kind of tech leap is accompanied by a steep price tag, but new reports say Scarlett could cost as cheap as $499 when it ships in 2020.

The info comes from Twitter user PSErebus, whose track record includes accurately predicting The Last of Us Part II's original February 2020 release date (which has been delayed). Nothing has been confirmed by either Microsoft or Sony, so this is speculation at best.

Continue reading 'Project Scarlett may cost $499 with 4x Xbox One X performance' (full post)

Stadia is a data hog, can consume 119MB per minute

By: Derek Strickland | Gaming | Posted: 13 hours, 42 mins ago

Stadia's a hog that rampantly consumes data. This really isn't a surprise, though, and signs were all there from the beginning. We originally reported Google's new game-streaming service is set to demolish data caps in no time flat, and that the service's launch lineup includes some of the worst games to stream across any kind of data-restricted environment. But now we have actual incremental data usage consumption to illustrate Stadia's voracious appetite.

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According to VentureBeat, Google Stadia can consume over 100MB per minute when streaming games in 1080p 60FPS. After 13 minutes of Red Dead Redemption 2 in 1080p 60FPS, the outlet says Stadia had used 1.55GB of data. And honestly in an intensely grindy, slow-burn game like Red Dead Redemption 2, 13 minutes accomplishes absolutely nothing.

Obviously how much data you use depends totally on the resolution you stream at. Stadia's resolution settings can be changed on-the-fly only in the mobile app, and the service allows three settings: 720p 60FPS, 1080p 60FPS, and 4K 60FPS (which is only available on Chromecast Ultra streaming to your TV, not on PC or mobile).

Continue reading 'Stadia is a data hog, can consume 119MB per minute' (full post)