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Areca expands its 8050 line up with an USB-C option!
Areca expands its 8050 line up with an USB-C option!
We are all waiting on the edge of our seats for details about Hideo Kojima's extremely interesting title Death Stranding, and now another tease has been released. God of War's director Cory Barlog has confirmed the existence of available demo.
I was already 52 when I decided to become independent. I was told to get retired by my family and ppl around me but friends in the world who are devoting their lives for creatives said to me that "there're ppl out there waiting for your work so keep creating for them".🌈🐋🦀🐟 pic.twitter.com/YG0Yz7pD5i— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) December 15, 2018
The news has come from Hideo Kojima's Twitter post regarding the current celebration of the third year of Kojima Productions. The independent development studio was created back on the 16th of December, 2016 and to celebrate its anniversary the studios Hideo Kojima wrote an inspirational post about expressive creation. The post references one of the reasons Kojima continues to make games and content despite what some of his peers were telling him to do; "there're ppl out there waiting for your work so keep creating for them".
God of War director Cory Barlog joined in on the celebration as well, congratulating Kojima for his efforts and said he is looking forward to all that the director has to create. Within the Twitter thread a question was posed to Barlog from Rodrigo Zanotta, it read "Just between you and me @corybarlog , you watched a private gameplay of Death Stranding didn't you?", Barlog answered with a simple "Yes." This confirms that they is a playable demo state of Death Stranding other than the walkthrough one we already saw at this years E3. At the moment there is no release date for Death Stranding but it will only be exclusive to PlayStation 4.
At the moment Capcom is hosting their Capcom Cup and it seems that a new Street Fighter V character announcement was planned for the even. An image has leaked online and has revealed the characters appearance and name.
The leak comes from what GameSpot are claiming to be a new update that some people have received ahead of schedule. The update contains what seems to be the new character called Kage. From the above image from Twitter user DatFeetLee, Kage can be found in the first character window in the character select menu.
The Capcom Cup tournament is on at the time of writing this picking up quite a lot of traction on Twitch.tv, the Grandfinal has so far raked in a stable 64,000 viewers. It could be a possibility that Capcom are planning to reveal multiple characters at the event and that this leak is just one "accident" to build some hype for the other reveals.
Intel is preparing its new flagship Xeon W-3175X processor to compete with AMD's continued Ryzen Threadripper threat, with the new CPU from Intel coming in as a 28C/56T chip in a world where Threadripper 2990WX chimes in as a 32C/64T beast.
But now we have list prices on the Xeon W-3175W with the 28C/56T chip costing up to $4000 which is a considerable price for the super-enthusiast workstation monster from Intel. The new Intel Xeon W-3175X boasts 28 cores and 56 threads with a base CPU clock of 3.1GHz and boost CPU clock of 4.3GHz, packing 38.5MB of L3 cache, support for 6-channel DDR4 memory (512GB total), and a huge 68 PCIe 3.0 lanes (44 on the CPU, 24 from the PCH).
Some of the listed prices for the Intel Xeon W-3175X range from $3900 through to just under $7000... all the while AMD is selling the Ryzen Threadripper 2990WX processor for $1700, and it packs more threads than the Xeon CPU, for less than half the purported price of Intel's new flagship Xeon.
The best benchmark for testing out NVIDIA's new GeForce RTX series graphics cards is nearly here, with the new 3DMark Port Roay benchmark to be one of the first real-time ray tracing benchmarks available.
GALAX has recently hosted its huge GALAX GOC 2018 overclocking event where some of the best overclockers in the world descended to Ho Chi Minh City, Vietnam to play around with the new 3DMark Port Royal benchmark among other things. Some of the benchmark runs have been published which means we get an early look at what performance to expect on the flagship GeForce RTX 2080 Ti graphics card from NVIDIA.
The highest 3DMark Port Royal benchmark score is from Swedish overclocker Tobias 'Rauf' Bergstrom who scored 11069, with an average of 51.25FPS on the GALAX GeForce RTX 2080 Ti that was overclocked to 2640MHz on the GPU and 2088MHz on the GDDR6, all cooled with liquid nitrogen. Inside, Rauf used an overclocked Core i9-9900K and an ASRock Z390 Phantom Gaming-ITX/ac motherboard.
Red Dead Online's new microtransactions are now live, and if you want to buy everything outright it'll cost you the equivalent of two PS4's.
It's no surprise that Red Dead Online, Red Dead Redemption 2's online mode, is monetized in a similar fashion to GTA Online. After all, GTA Online has pulled in over $1 billion and remains a top earner for Take-Two Interactive and Rockstar. Red Dead Online lets players buy a premium currency called gold that can quickly unlock items and gear, or earn it for free at a slower pace by playing the game.
Based on current numbers players can earn a gold bar every two hours. Unlocking everything in the store with gold costs about 2,134 gold bars, as per Forbes' calculations. But what if you want to just buy everything right away with real money? Let's take a look at the easiest possible route to buy that much gold. Rockstar current sells gold in five tiers ranging from $10 for 25 bars to $100 for 350, and of course this last one gets you the most bang for your buck. So 2,134 divided by 350 is roughly 6.09, meaning you'd have to spend $600 to buy six 350 gold bundles to unlock everything.
Fallout 76's launch has been mired in controversy and poor decisions, but adding more microtransactions this early would be a death sentence.
Like all service games, Fallout 76 needs to follow a very particular sequence that revolves around full game sales, engagement, and monetization. This billion-dollar cycle takes the utmost care and dedication to get right, a balancing act that requires diligence and intense risk-management. It's a linear sequence with steps, so one wrong step up the ladder could send the whole thing crashing down. This is what will happen if Bethesda adds more monetization options in an already badly-designed service game.
But who says Fallout 76 will get extra microtransactions? In a recent YongYea video I discovered that Reddit sleuths have uncovered some potential hints in the source code for the game's recent update. The code mentions lunchboxes, which have users concerned Fallout 76 is getting more spending opportunities. Lunchboxes are lootbox-style pails that are monetized in Bethesda's free-to-play Fallout Shelter and contain random rewards like guns, items, and more. It's believed that lunchboxes could make their way into Fallout 76 in a similar fashion, albeit in a more limited cosmetic sense as the game is only monetized via cosmetic microtransactions and not those that actually affect gameplay.
Blizzard is dialing back its rapid development of Heroes of the Storm so it can focus on bigger games.
In a bid to change direction and push onward to potentially better things, Blizzard has cancelled Heroes of the Storm's eSports tournaments and is shifting some resources from the live game. The company announced the decision earlier this week, which sees Blizzard slowing down the game's updates and content rollouts. Heroes of the Storm isn't dying but is instead being stretched more thin across a longer period of time. New characters and events will still happen, the devs say.
This is nothing new for the games industry. Months before a game is finalized or even shipped, whole dev teams typically begin work on the next project. Live games that stagnate or lose their money-making potential follow a similar pattern as developers hop to other teams to work on new games. And we know Blizzard is working on a number of unannounced projects, including Diablo 4.
Sony's PlayStation 4 has sold-in more than 88 million consoles worldwide, sales tracker VG Chartz reports.
According to the latest stats, Sony's PlayStation 4 family of systems has now sold-in 88.05 million units globally since 2013 and dethroned the PS3's lifetime sales of 86.09 million. The data doesn't stipulate whether this is sell-in (shipments to retailers) or sell-through (direct purchases and shipments to consumers), but the latest figures from Sony have PS4 sell-in at 82.2 million. We'll have to wait official metrics from the company to find out actual figures.
This continued momentum in PS4 sales aligns with Sony's recent forecast bump. The games-maker recently raised its PS4 sales target by one million and now expects to sell 17 million consoles up until the fiscal year's end in March 2019. It also underlines an interesting future for the PlayStation brand, namely with a possible continuation of the iterative console cycle.
Recent events in eSports reminds competitors, athletes, and players about the dangers of over-relying on a big publisher for specific things, especially non-employee incomes.
Blizzard's arbitrary and sudden decision to cancel Heroes of the Storm's future eSports tournaments has left many without a job or a source of income. This kind of switch-off can happen at any time to any eSports branch, effectively cutting hundreds of people off from a paycheck. A recent Kotaku article really drove the point home and really made me think about what eSports actually is and how it can be a risky venture for competitors.
Let's get one thing clear: eSports exists solely as a marketing tool. It's all about engaging players with the promise that, if you play hard and long enough, you could one day be on that stage earning millions. It's not about the betterment of the community, so to speak, or arming pro players with cash: it's about bringing maximum exposure to millions of consumers in a competitive sports-like setting. eSports is only a thing because corporations use it as a combined way to reach average consumers, engage a playerbase (which is then monetized with special events, themed skins, or even paygates), and run ads. This can be lucrative, and SuperData says Gaming Video Content (streams, eSports, etc) made $4.6 billion in 2017. It's a mish-mash of different strategies, a kind of TV show broadcast for a game, and operates on specific metric goals. When those goals aren't met and when the tournaments no longer spark game sales or, in the case of Heroes of the Storm, player spending on microtransactions, these tournaments are typically dialed back or cancelled altogether.
In a bid to pull users away from Steam, the newly launched Epic Store is giving away two games every month for an entire year.
Many PC game stores already offer free games without any kind of purchase or subscription--GOG, Humble Bundle, and of course Steam--and Epic Games' new digital games store is following suit. The fledgling marketplace, which aims to compete directly with Valve's reigning platform, will give away a free game every two weeks. The promo starts with the excellent exploration sim Subnautica (ends Dec. 27) and follows up with the massively tough platformer Super Meat Boy (Dec. 28 - Jan. 10).
There's a caveat to these free games, though. The publishers and devs offering the free games may flood your inbox with newsletters, announcements, and other info about upcoming products in exchange for the free game. On the checkout page for Subnautica's free version there's a curious opt-out tickbox that reads: "The game you are purchasing is licensed by Unknown Worlds Entertainment. Click here to not receive emails from them with the latest information about similar products and services."