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TweakTown News Posts - Page 1

Left 4 Dead VR is coming, will ride Half-Life: Alyx hype train

By: Anthony Garreffa | Gaming | Posted: 5 mins ago

Valve blew the gaming world away with the out of nowhere announcement and trailer for Half-Life: Alyx, and if seems the developer isn't finished yet.

According to a new tweet from Valve News Networks' Tyler McVicker, we should expect the announcement of Left 4 Dead VR in the coming days. Yeah, that's right... Left 4 Dead VR is real, and is about to be unveiled.

McVicker tweeted that his videos were coming back tomorrow, noted that one of the best VR games is coming out Tuesday - Boneworks. On top of that, he just drops in the middle of the tweet that "Left 4 Dead VR is real" and that we will get new Half-Life: Alyx news from the upcoming Game Awards show.

Continue reading 'Left 4 Dead VR is coming, will ride Half-Life: Alyx hype train' (full post)

Project Scarlett to use proprietary SSD tech to supercharge speeds

By: Derek Strickland | Gaming | Posted: 1 hour, 31 mins ago

Microsoft will apparently use a customized SSD storage solution to hit blazing-fast game loading speeds, arming developers with versatile power in the process.

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Next-gen consoles will use new SSDs alongside new GPU and CPU hardware to dramatically improve loading speeds (the PS5's SSD loaded Spider-Man in just 0.8 seconds). But that's not all the SSDs can do. Microsoft says the SSDs used in its new Project Scarlett duo of consoles lets developers use storage as a VRAM buffer, strongly hinting at a custom solution. Now sources say the next-gen Xboxes will indeed feature a unique storage design.

Project Scarlett's Anaconda and Lockhart systems will both use a proprietary NVMe SSD, sources tell WindowsCentral. This somewhat aligns with our recent predictions that next-gen consoles could use Optane-like memory cache acceleration tech, which prioritizes important data in a special storage cache and feeds it right into the CPU.

Continue reading 'Project Scarlett to use proprietary SSD tech to supercharge speeds' (full post)

Original BioShock creator Ken Levine isn't involved with BioShock 4

By: Derek Strickland | Gaming | Posted: 2 hours, 20 mins ago

A new BioShock game is in development (it's actually been in development since 2015), but the series' original creator Ken Levine won't be involved.

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Rather than resurrect Irrational Games or recruit Ken Levine's new Ghost Story Games studio to work on the next BioShock game, 2K Games made a new first-party studio called Cloud Chamber. Levine and former BioShock devs won't be helping with the new project--it's being spear-headed by an entirely separate team. The IP is moving on without its creator, despite Levine still orbiting in the 2K Games universe.

According to Cloud Chamber director Kelley Gilmore, Levine and Ghost Story Games team are working on an unannounced project (job listings hint it's a story-driven FPS RPG mash-up).

Continue reading 'Original BioShock creator Ken Levine isn't involved with BioShock 4' (full post)

Next-gen Xbox Scarlett specs: 12TFLOPs, 16GB RAM, 3.5GHz Zen 2 CPU

By: Derek Strickland | Gaming | Posted: 4 hours, 34 mins ago

New specs for Project Scarlett's next-gen console duo surface, reinforcing recent leaks and rumors.

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Project Scarlett isn't just one console. It's a duo that includes two systems: Anaconda, the true next-gen beast of a console with beefier hardware, and Lockhart, a digital-only cheaper system with dialed-down specs. Now sources revealed new Anaconda and Lockhart specs to WindowsCentral, and they're pretty much what we expected.

Anaconda's Navi GPU will have 12TFLOPs of power, roughly twice as much as the Xbox One X, aimed at native 4K 60FPS playback in all games. This hefty boost will also bring huge gains in 1440p and 1080p with up to 120FPS. The console will have a huge 16GB GDDR6 unified memory pool, of which 13GB of RAM will be available for games and 3GB is reserved for OS memory, a nice 44% jump in allocated game memory compared to the Xbox One X.

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Continue reading 'Next-gen Xbox Scarlett specs: 12TFLOPs, 16GB RAM, 3.5GHz Zen 2 CPU' (full post)

Halo devs almost made BioShock 4

By: Derek Strickland | Gaming | Posted: 5 hours, 24 mins ago

2K Games today announced a new BioShock game is in development. But this project has been in the works for at least four years now, and started off in 2015 at a third-party studio.

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BioShock games are notoriously hard to make and often come with delays, development hell, crunch, and reboots. The same is true for the next BioShock game. Sources tell Kotaku that BioShock 4's early pre-production started in 2015 at Certain Affinity, an indie studio made of Bungie vets that specializes in first-person shooters. Certain Affinity designed multiplayer for Halo Reach DLC, helped make Halo: Combated Evolve Anniversary, assisted with Halo 4, as well as helping with a handful of Call of Duty games.

After 2K Games shut down Irrational Games, the original devs behind the BioShock series, they handed the next BioShock game to Certain Affinity in 2015. With big games under their belt, Certain Affinity seemed like a good fit for the BioShock franchise, which is mainly an action-based FPS.

Continue reading 'Halo devs almost made BioShock 4' (full post)

BioShock 4 in development for next-gen consoles

By: Derek Strickland | Gaming | Posted: 7 hours, 15 mins ago

A new BioShock game is officially in development for release on next-gen consoles at a brand new wholly-owned studio, 2K Games today confirmed.

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We've known for a while now that a new BioShock game was on the way, but 2K has been notoriously tight-lipped on the franchise. Now 2K Games finally confirmed the project's existence with a maddeningly vague announcement.

2K Games formed a new studio called Cloud Chamber specifically to work on the next BioShock game. The studio consists of two branches--one in Montreal, Quebec and the other in Novato, California--that will collaborate on the project. The press release makes it sound like BioShock 4 has been rebooted, as is customary for the franchise: "2K announced that Cloud Chamber has started to work on the next iteration of the globally acclaimed BioShock franchise."

Continue reading 'BioShock 4 in development for next-gen consoles' (full post)

AMD Zen 4 could arrive in 2021 as TSMC 5nm shows promising yields

By: Shannon Robb | CPU, APU & Chipsets | Posted: 8 hours, 8 mins ago

AMD's Ryzen processors have been a massive success with the first-gen starting rocky, but AMD kept with its release cadence and has pushed it to be stronger every generation.

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Well, they did not stop the train yet, and there are no signs of stopping if what we see today from China Times, along with AMD's claims on investor day (back in May 2019), are accurate. AMD has been pushing not just the newest Ryzen 3000 as was released a short while ago, but already have the next few steps completed or in development.

This is where today's story stems from, where China Times reports that TSMC's 5nm process is already showing good yield potential. AMD is presently on 7nm with its Zen 2 architecture, and we already hear news of 5nm tech, which will power Zen 4. Zen 3, which is 7nm+, has already been touted as offering a performance uplift similar to what you would expect with a new architecture.

Continue reading 'AMD Zen 4 could arrive in 2021 as TSMC 5nm shows promising yields' (full post)

14nm shortage is so bad, Intel is reviving a 22nm CPU from 2013

By: Shannon Robb | CPU, APU & Chipsets | Posted: 8 hours, 30 mins ago

It is no secret that Intel has struggled with 10nm, and this has led to massive struggles now with 14nm delivery and fulfillment.

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Intel has apologized over the past two-plus years for their shortages of shipments on 14nm supply, which has been heavily refreshed at this point. But apologies only do so much as Intel has still struggled with meeting needs of OEM vendors, let alone retail/etail users who desire a new 14nm-based CPU. Intel initially had 10nm slated for a few years ago, but as we have observed and even written about, it has been one hurdle after another.

Recently Dell announced its lack of reaching revenue goals and places blame square on the shoulders of Intel not being able to fulfill their CPU needs to outfit their fully built systems. This has far-reaching implications as it makes us question what kind of trouble Intel truly is in, and how will they pull out of this apparent tailspin.

Continue reading '14nm shortage is so bad, Intel is reviving a 22nm CPU from 2013' (full post)

Here's the trailer for the game that looks better on Switch than PS4

By: Jak Connor | Gaming | Posted: 14 hours, 36 mins ago

The launch trailer for Alien: Isolation coming to the Nintendo Switch has finally dropped, let's take a look at that graphical goodness.

Earlier this week, I reported on Alien: Isolation heading over to the Nintendo Switch via a port done by Feral Interactive. The port was put under the microscope by Digital Foundry, and they discovered that the game actually looks better on the Nintendo Switch version when compared to the PS4 version. Crazy, I know. Catch up on that story here.

Well now, the official launch trailer for the title has dropped, and can we another look at those awesome graphical improvements that are extremely foreign to Nintendo Switch ports. If you are after more information about Alien: Isolation, check out the Nintendo eShop listing here. On a more personal note, if you are a Nintendo Switch user and want to jump into a different type of game -- perhaps one that is a bit intense? I'd certainly recommend this one.

Continue reading 'Here's the trailer for the game that looks better on Switch than PS4' (full post)

Beware PUBG's second blue inner circle, it's a camper deterrent

By: Jak Connor | Gaming | Posted: 15 hours, 36 mins ago

PUBG Corp has been recently testing out a new mechanic that is a deterrent against players camping in the middle of the circle.

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In a new statement on their blog post, PUBG Corp has said they have noticed a large chunk of players landing in the middle of the circle, looting and finding a spot to wait it out until end game. To stop this, PUBG Corp has introduced a new second circle that will force players to keep on the move, encouraging more combat and less safe spaces.

The new map mechanic is a blue circle that appears in the inner area of the first circle. This inner circle will damage players that enter it, here's what PUBG Corp had to say, "Land, loot, and camp in the circle for the rest of the match no more. Circle squatters that felt safe not to engage the enemy will now be forced to keep it moving as a second blue zone is being added to the existing circle. The new 'inner blue zone' will be both a camping deterrent and an indicator of where the next circle will be."

Continue reading 'Beware PUBG's second blue inner circle, it's a camper deterrent' (full post)