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Icy Dock flexiDock MB795SP-B Review - 3.5" & 2.5" Single Bay

Icy Dock flexiDock MB795SP-B Review - 3.5" & 2.5" Single Bay

The Icy Dock flexiDock MB795SP-B allows you to hot swap both 2.5" and 3.5" form factor drives without losing throughput performance.

TweakTown News Posts - Page 1

Apple's new game service is like Game Pass

By: Derek Strickland | More News: Gaming | Posted: 23 mins ago

Contrary to previous reports, Apple's new game service won't be based around cloud streaming. Instead Apple is taking pages from Microsoft's playbook.




Apple is slowly shifting into a service-oriented company, and gaming will be a big part of this focus. According to Bloomberg, the Cupertino-based tech titan isn't making a game-streaming service like Google's new Stadia platform. Apple's gaming service will be a premium subscription that's a lot like Xbox Game Pass, which gives users access to a pool of titles for a monthly fee.


Sources say Apple will only let higher-end paid games on its new service, not freemium microtransaction-ridden titles. Apple is expected to neatly wrap up the best App Store games in a subscription for mobile devices like iPhones and iPads. A unique revenue sharing incentive is also included: the more time gamers spend in a particular game, the more money Apple gives them.

Continue reading 'Apple's new game service is like Game Pass' (full post)

Sekiro mod engine paves the way for expansive mods

By: Derek Strickland | More News: Gaming | Posted: 1 hour, 28 mins ago

Thanks to the efforts of Katalash's Mod Engine, Sekiro now has easy mod support.




Any PC game is better with mods--they open up a new world of customization and allow players to tailor-make their own experiences--and Sekiro: Shadows Die Twice, the new hard-as-nails From Software release, is no different. Sekiro players can now use the newly created Mod Engine to conveniently inject all kinds of goodies into the game including the Moonlight Greatsword from Dark Souls, graphical enhancements like reshade tweaks and HDR presets, and the ultra-helpful PS4 button prompts that bring that authenticity for DualShock 4 users.


The Sekiro Mod Engine essentially replace game-dependent files without having to extract tons of data. Users can easily load up the Nexus Mod Manager and import mods right into the game itself with a few clicks.

Continue reading 'Sekiro mod engine paves the way for expansive mods' (full post)

Sean Murray gives rare talk on No Man's Sky's triumphs, woes

By: Derek Strickland | More News: Gaming | Posted: 2 hours, 36 mins ago

Hello Games boss Sean Murray gives a rare, candid talk on No Man's Sky's successes, failures, and how the team kept hope.



Few games have a comeback story like No Man's Sky. The game launched in 2016 to explosive hype that quickly plummeted when gamers realized the tedious, often-frustrating mechanics. There was no multiplayer, no cohesion, no centrality to it at all--the experience was about getting lost in a kind of cosmic loneliness (as we noted in our review). It felt like a bait-and-switch and players weren't given the game they had been promised. This led to months of ridicule and lambasting, but rather than give up, Hello Games took everything in and kept working. With determination, they turned everything around, releasing six major patches in two years that dramatically changed the game. And they did it all for free.


A lot of what happened during those critical months wasn't actually known until now. Following No Man's Sky's PR nightmare, Hello Games went dark and stopped talking to the press. This, Murray says, was a big turning point. At GDC 2019, Sean Murray finally discusses how the team persevered during those dark times. He talked about No Man's Sky's sales--which are astronomically high--and how Hello Games weeded out nuggets of wisdom and golden feedback from the overwhelming tide of negativity.

Continue reading 'Sean Murray gives rare talk on No Man's Sky's triumphs, woes' (full post)

Digital PS4 game sales locked exclusively to PSN

By: Derek Strickland | More News: Gaming | Posted: 1 day, 4 hours ago

As its competitors embrace more open-ended platforms and adopt future-thinking strategies, Sony's grip on the walled-garden PlayStation approach is about to get even tighter.




According to a leaked memo sent to GameStop, Sony will no longer sell digital PlayStation Network game keys to third-party retailers starting April 1, 2019. This likely includes online shops like Amazon, Best Buy, and even Green Man Gaming.


If this memo is genuine, gamers will have to buy digital PS4 games directly from Sony and won't be able to purchase them at discounted rates from external sellers. This includes pre-orders as well as post-launch purchases.

Continue reading 'Digital PS4 game sales locked exclusively to PSN' (full post)

Enter the 'Spider-Verse' for our Spider-Man Blu-ray giveaway

By: Ben Gourlay | More News: Contests & Giveaways | Posted: 1 day, 4 hours ago

To celebrate the release of 'Spider-Man: Into the Spider-Verse' on home entertainment, we have ten Blu-ray copies of the season to give away thanks to our friends at Universal Sony Home Entertainment!




Miles Morales is a New York teen struggling with school, friends and, on top of that, being the new Spider-Man. When he comes across Peter Parker, the erstwhile saviour of New York, in the multiverse, Miles must train to become the new protector of his city.


To go into the running to win a prize, post this article to your social media profiles, correctly answer the following question and send your postal address to ben at TweakTown dot com before the competition closes on March 29.


Name the comic book creators of Spider-Man


'Spider-Man: Into the Spider-Verse' is out on UHD, 3D Blu-ray, Blu-ray, UV, and DVD from 27th March 2019.

Epic Store has 85 million users

By: Derek Strickland | More News: Gaming | Posted: 1 day, 7 hours ago

Epic Games divulged some impressive numbers at a GDC 2019 panel, but there's more than meets the eye.




According to Epic's internal metrics, the Epic Store is hope to 85 million users who peruse, shop at, and play on the digital storefront. There's a catch to these figures, though. The Epic Store is entwined with the Epic Games Launcher that millions of gamers use to start up and play Fortnite on PC. So the real question is: how many of the 85 million are active users, how many are shoppers, and how many of them are playing games other than Fortnite? Plus how many of them made an Epic Store account just to nab the monthly free games?


Epic goes on to say that 40% of these users don't actually have Steam. That means 34 million PC gamers who're registered with the Epic Store don't have Steam, or they lied on the survey. Again, I'm wondering how many of these users are active, and if they're playing Fortnite. The devs aren't done just yet; surveys also say 58% of the userbase, or 49.3 million gamers, have Steam but they don't use it regularly.

Continue reading 'Epic Store has 85 million users' (full post)

Google Stadia only works with Pixel phones, Chromecast on TV

By: Derek Strickland | More News: Gaming | Posted: 1 day, 11 hours ago

Google's new Stadia platform promises a new era accessibility and convenience, but it's not as open as you'd think.




Google hopes to revolutionize the industry with its new Stadia game streaming service. Using powerful AMD-built servers with 10 TFLOPs of compute power, Stadia will beam high-end AAA games to devices that aren't able to run them otherwise such as mobile phones, laptops, desktops, and even TVs. There's no downloads or patches: Stadia can wirelessly serve games natively in Google Chrome. Consumers will even be able to launch games in seconds directly from YouTube videos, or shared Tweets, emails, and Discord chats. But there's some restrictions and requirements outside of a high-end Wi-Fi connection, at least for right now.


Stadia works differently on each device. The Wi-Fi game streaming service currently doesn't work with all Android phones, only Google's newer Pixel models (it may not even work with competing iOS handsets, although Google asserts Stadia will come to iOS and Mac). Game streaming to a Chrome browser is apparently only available for laptops and desktops.

Continue reading 'Google Stadia only works with Pixel phones, Chromecast on TV' (full post)

Switch could use Microsoft voice chat technology

By: Derek Strickland | More News: Gaming | Posted: 1 day, 13 hours ago

The Microsoft-Nintendo relationship could get very interesting from a development standpoint, and the Switch could benefit tremendously from Xbox technology.




At GDC 2019, one sharp-eyed Reset Era user spotted something interesting at Microsoft's PlayFab booth: a Nintendo Switch handheld. Microsoft is making big waves to arm devs with more cohesive packaged toolsets to make games, services, and content with. It just released Game Stack, which brings Xbox LIVE to Android and iOS devices (and likely Switch), and now it wants to bring a new feature called PlayFab Party to Nintendo's popular handheld-console hybrid.


Microsoft acquired PlayFab, a cloud infrastructure, back in 2018 to help bolster its growing roster of services and live games. The Azure-powered system has evolved since then with new content including PlayFab Party, which bakes in key online features like voice chatting, matchmaking, voice-to-text, and servers and lobbies.

Continue reading 'Switch could use Microsoft voice chat technology' (full post)

Intel's new Graphics Command Center application looks BOSS

By: Anthony Garreffa | More News: Video Cards | Posted: 1 day, 15 hours ago

AMD paved the way for much better looking UI for its graphics control panel, but it is not perfect. But when you compare it to the years-old NVIDIA Control Panel for GeForce graphics cards, AMD is in the future.




Intel has previously teased its upcoming Graphics Command Center, and now we have our first official looks at what to expect. Oh, and it's been released and is on the Microsoft Store right now. You can see in the above shot that the Graphics Command Center starts off by just looking great, with a bunch of different areas to click into from the left hand panel: home, display, video, system, support and preferences.




In the display menu you'll find everything you need to know about the native resolution, refresh rate, scale, and rotation of your display. I'm using the Dell UP3218K monitor which is a native 8K panel at 60Hz here in this shot.

Continue reading 'Intel's new Graphics Command Center application looks BOSS' (full post)

Nintendo lets indie studio make a Zelda game

By: Derek Strickland | More News: Gaming | Posted: 1 day, 15 hours ago

Brace Yourself Games, the devs behind Crypt of the Necrodancer, are making a groovin' action game in the Zelda series.



Nintendo is typically fiercely protective over its IPs--sometimes to a fault--so when it lets an indie studio create a game in something as big as the Zelda series, it says a lot. Introducing Cadence of Hyrule, a new spritely beat-based adventure set in the mystical land of Hyrule. The game is very much like Crypt of the Necrodancer but with a fantasy twist: not only does it take place in that beloved world of yore with its castles, moblins, armos knights, and fearsome bosses, but Link and Zelda are playable characters. And they both have some serious moves.


Cadence of Hyrule features 25 randomly generated dungeons and a shifting overworld to match, complete with unique movesets, weapons, items, and content found in The Legend of Zelda franchise. Since indies are a huge hit on the Switch, this move lets Nintendo earn some cash via licensing, create more brand awareness for its core franchises, and help promote a strong indie in the process. The game is set to release in Spring 2019 exclusively on the Nintendo Switch.

Continue reading 'Nintendo lets indie studio make a Zelda game' (full post)